Sunday, October 25, 2009

Lord of the Rings Online, Level 49


Oh, look, I leveled! Well, actually, you can't see much, cause the fog is overwhelming, but there you go.

Even at higher levels, there isn't much grind to Lord of the Rings Online. Levels go by while your'e not looking, and at lower ones, even faster than you'd like at times. One of my pet peeves with playing games that have been around for awhile is that developers seem to enjoy speeding up their experience curves without doing the same to other bars that players are expected to fill in in parallel. Leaving players, unless they go out of their way to back-fill, reaching max level with their crafting, traits, reputation, or other diku-mmo staple in a mess.

LotRo currently offers up to level 60, so it might be that the last 10, wherein I assume one is expected to explore the Mines of Moria, are exponentially slower. This is just a really good game. Clearly a WoW-clone, with even fewer customization options, actually, but really well crafted. I've heard complaints about the relative easy and lack of depth to the endgame, but I've never actually reached an endgame, so it's hard for me to worry too much.

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