Tuesday, October 27, 2009

World of Warcraft, Level 8


When you're starting a new character in World of Warcraft, you're playing a game that was designed five years ago. You can tell. Especially with classes that cast spells - Edward here, or a Druid, for instance, you feel distinctly un-powerful, which decision almost no game that came out today would make. It's a measure of how much influence WoW has had on the design of the genre, I guess, that many of its mainstreaming sort of gestures no longer feel quite mainstream enough.

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