Tuesday, October 27, 2009

World of Warcraft, Level 7


Oh look, I leveled. Several times actually. I cheated and skipped a few.

World of Warcraft is a big thing to confront, as a player or commenter. It's become a significant part of our culture, though that part is diminished somewhat by the tendency of players who go deep into it to disengage.

One interesting thing is just how good it is, as a game. I'm not necessarily talking about big design decisions, here, as they're similar to MMOs that came before and after, and many are questionable. Rather the timing of the dings (slang for leveling, used here to refer to any positive reinforcment that encourages a behavior), the sheer responsiveness of the controls, no one else seems to have gotten just right. There are a lot of timing and luck factors to the games massive success, but I think an underrated source of it is how good and natural Blizzard made it feel to push buttons on a keyboard.

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